#ifndef TRIANGLE_VS
#define TRIANGLE_VS

struct VsInVertex{
	float3	pos			: POSITION;
};

struct PsInVertex
{
	float4 pos			: Sv_Position;
	float4 color		: COLOR;

};
PsInVertex VSTriangle(VsInVertex input)
{
	PsInVertex output;
	output.pos = float4(input.pos, 1.0f);
	output.color = output.pos;
	return output;
}


#endif